Strategic Perks
Standard Perk
Phase Cannon
Using Phase Shift> causes your next ranged weapon shot to fire a Phase Pulse, dealing 31 base Energy Damage> and piercing enemies. Switching or holstering weapons removes effect.
Commander Perk
Phase Cannon +
Using Phase Shift> causes your next ranged weapon shot to fire a Phase Pulse, dealing 93 base Energy Damage> and piercing enemies. Switching or holstering weapons removes effect.
Active Abilities
Phase Shift
Quickly dash through space, gaining 130% increased movement speed for 3 seconds.
T.E.D.D.Y.
Deploy a husk-crushing robot bear which deals [Damage] base damage per shot and fires [Ability.RateOfFire] shots per second. T.E.D.D.Y. lasts [Ability.Duration] seconds.
Seismic Smash
Smash the ground, creating a fissure of energy which deals [Damage.Value] energy damage to enemies.