Strategic Perks
Standard Perk
MUST.PROTECT
Critical hits with Melee Weapon Energy Damage> add 22% of current shield to damage.
Commander Perk
MUST.PROTECT +
Critical hits with Melee Weapon Energy Damage> add 66% of current shield to damage.
Active Abilities
Goin' Constructor
Equip a hammer which deals [Damage.Value] physical damage per hit and a shield that grants [Ability.Line2] Armor, and Taunts nearby enemies while it is raised. Gain [Ability.Line3] base armor. Lasts [Ability.Duration] seconds. At the end of the ability, explode, knocking back enemies.
Plasma Pulse
Deploy a device which spews plasma mines for [Ability.Duration] seconds. Each mine deals [Damage.Value] energy damage.
R.O.S.I.E.
Deploy a mountable turret which deals [AbilityWeaponDamage.Value] physical damage per shot and fires [FireRate.Value] shots per second. R.O.S.I.E. has [Ability.Duration] ammo.