Strategic Perks
Standard Perk
Feel The BASE
Eliminating enemies standing on structures affected by B.A.S.E.> charges B.A.S.E.> After 30 charges B.A.S.E.> emits an explosion which knocks back enemies and deals 39 base Energy Damage> in a 1536 tile Radius>.
Commander Perk
Feel The BASE +
Eliminating enemies standing on structures affected by B.A.S.E.> charges B.A.S.E.> After 30 charges B.A.S.E.> emits an explosion which knocks back enemies and deals 89 base Energy Damage> in a 2560 tile Radius>.
Active Abilities
DECOY
Deploy a D.E.C.O.Y. which distracts nearby enemies for [Ability.Duration] seconds. Does not affect Mist Monsters or Bosses.
R.O.S.I.E.
Deploy a mountable turret which deals [AbilityWeaponDamage.Value] physical damage per shot and fires [FireRate.Value] shots per second. R.O.S.I.E. has [Ability.Duration] ammo.
Bull Rush
Charge forward [Ability.Distance] tiles, dealing [Damage.Value] physical damage to enemies and pushing them away with your shield.