Strategic Perks
Standard Perk
BASE M.D.
Allies standing on structures affected by your B.A.S.E.> heal for 22.5 base Health> and 2 Energy> every 1 seconds. The effect continues for 3 seconds after moving off the structure.
Commander Perk
BASE M.D. +
Allies standing on structures affected by your B.A.S.E.> heal for 33.75 base Health> and 3 Energy> every 1 seconds. The effect continues for 3 seconds after moving off the structure.
Active Abilities
Bull Rush
Charge forward [Ability.Distance] tiles, dealing [Damage.Value] physical damage to enemies and pushing them away with your shield.
R.O.S.I.E.
Deploy a mountable turret which deals [AbilityWeaponDamage.Value] physical damage per shot and fires [FireRate.Value] shots per second. R.O.S.I.E. has [Ability.Duration] ammo.
Plasma Pulse
Deploy a device which spews plasma mines for [Ability.Duration] seconds. Each mine deals [Damage.Value] energy damage.