Strategic Perks
Standard Perk
First Cup Of The Day
While Goin' Commando is active, increase Crit Rating> by 10 and Crit Damage> by 100%.
Commander Perk
First Cup Of The Day +
While Goin' Commando is active, increase Crit Rating> by 10 and Crit Damage> by 100%. In addition, eliminating 5 enemies heals you and nearby allies for 97 base health.
Active Abilities
Goin' Commando!!!
Equip a minigun which deals [AbilityWeaponDamage.Value] physical damage per shot and fires [FireRate.Value] shots per second. Lasts [Ability.Duration] seconds.
Shockwave
Slam a grenade into the ground, knocking back and dealing [Damage.Value] energy damage to nearby enemies.
War Cry
Shout an inspiring War Cry, granting nearby allies +1.45 weapon damage, +130 fire rate, and +120 melee attack speed for 12 seconds.