Strategic Perks
Standard Perk
Ain't Done Yet
Increases Goin' Commando> Duration> by 5 seconds.
Commander Perk
Ain't Done Yet +
Increases Goin' Commando> Duration> by 20 seconds.
Active Abilities
Goin' Commando!!!
Equip a minigun which deals [AbilityWeaponDamage.Value] physical damage per shot and fires [FireRate.Value] shots per second. Lasts [Ability.Duration] seconds.
War Cry
Shout an inspiring War Cry, granting nearby allies +1.45 weapon damage, +130 fire rate, and +120 melee attack speed for 12 seconds.
Shockwave
Slam a grenade into the ground, knocking back and dealing [Damage.Value] energy damage to nearby enemies.